Bear · Defense
Hold the line
High health and strong defenses, with lower attack. Draw enemies away from your character and withstand their attacks.
Bear skill families
- Active · Challenging RoarTaunts nearby monsters without dealing damage. Book I starts with three normal monsters in an 8 m base radius; II admits party monsters and starts at 12 m; III raises the limit to six and starts at 16 m. Proficiency increases radius. Uniques are excluded.
- Active · Iron HideCommand an immediate, short damage-reduction buff. No selected monster or basic attack is needed.
- Passive · Unbroken SpiritTaking monster hits builds up to 10 Resolve stacks for 15 s: bonus maximum HP and subtle growth. II resists slows and knockback at full Resolve. III consumes full Resolve to empower Roar reach/targets or Iron Hide capacity by 50%.
- Passive · Guardian’s BondI: revives the owner with 10–100% HP and lost EXP, on a 10–5 minute cooldown. II: transfers 10–20% owner damage to the bear. III: transfers 20–30% and extends protection and revival to nearby party members. Revival targets may be no more than 10 levels above the bear.
- Passive · Crushing PawEvery ten physical or spell hits taken by the bear stuns its attacker. Book II adds a separate counter for the owner. Book III also gives other monsters within 8 m of the hit recipient a 50% stun chance. Shielded hits count; blocked hits and periodic damage do not. Unique monsters are immune.