SESSION LEDGER

Session history

Who played, how long, and why they left. Pick a player from the roster; failures are traced from the first error to the final teardown.

More filters account, character, session, incident, message, build, opcode, time range
Who
Trace
When

Loading sources…

TIME IN THE WORLD

Sessions

Play time counts only time in the world: not the login screens and not the grace period after a dropped connection. Today and this week use UTC.

WHAT WENT WRONG

Failure groups

Grouped by service, error code and opcode; generic log errors also by their message. A client report is evidence, not a verified diagnosis.

KEPT THE SESSION

Degraded

Cosmetic steps the client skipped instead of disconnecting (an effect or visual it could not resolve), grouped by site code. Each is a bug to fix: search the code in apps/client-next.

NEWEST FIRST

Timeline & logs

Open an event for its record, or follow its session across services. The first failure and the eventual close stay separate events.