SESSION LEDGER
Session history
Who played, how long, and why they left. Pick a player from the roster; failures are traced from the first error to the final teardown.
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TIME IN THE WORLD
Sessions
Play time counts only time in the world: not the login screens and not the grace period after a dropped connection. Today and this week use UTC.
WHAT WENT WRONG
Failure groups
Grouped by service, error code and opcode; generic log errors also by their message. A client report is evidence, not a verified diagnosis.
KEPT THE SESSION
Degraded
Cosmetic steps the client skipped instead of disconnecting (an effect or visual it could not resolve), grouped by site code. Each is a bug to fix: search the code in apps/client-next.
NEWEST FIRST
Timeline & logs
Open an event for its record, or follow its session across services. The first failure and the eventual close stay separate events.