Economy
Where gold comes from and where it goes, who holds it, and what looks wrong. Read-only: nothing on this page changes the game.
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Gold minted and burned
Per bucket. Transfers between players move gold without minting or burning it and are not counted here.
Gold held by characters
From the periodic store snapshot, so it moves in steps.
Who holds the gold
Every source and sink
Totals for the range, largest first within mints, burns and transfers. Reasons the console does not know yet are shown by their ledger name.
Equipment by plus
Seal items by degree
Trade
Kills and EXP by level band
Monster kills, character EXP and skill EXP per online hour, by UTC day and level band. Counted only while the shard counts kill stats.
Seal census
Every seal item on the shard, counted by degree and tier over a fresh copy of the store when you run it; the game is never touched. Buckets held by fewer than three characters or accounts are withheld whole, and only shards that allow it (SRO_SEAL_CENSUS) answer.
Anomaly flags
A flag is a reason to look, not a verdict. Open the character in Player recovery to inspect them; this page takes no action.